a cozy . story-rich . open-world . walking simulator . metroidbrania . exploration . game about saving the world
// About sondeR
Time flows back and forth in this narrative, open-world cavern, harbouring a young research civilisation in the face of disaster.
Embrace environmental clues that add up to an interwoven story of fear, resolve and a constant sense of discovery, defying the laws of time and space.
// nO ai
We do NOT use any type of AI-generated art, meaning that
all assets and code are self-made! :)
(incl. 3D models, 2D art, story, text, audio, marketing material etc.)


// Demo Soon
...WIshlisT Now
Demo aimed for Spooky Season!
Support us with a Wishlist & a follow on our Steam page! :3
We're also trying to keep Discord more updated! :>
You can grab our OST (Original Soundtrack) there! (after launch) (we listen to a LOT of video game music <3)
// Developer Team
The developers behind SONDER are a core team of 5-6 friends from Austria who continue developing this game in their spare time.
Originally, we started this game as our joint master and bachelor project (multiple master and bachelor game dev studies involved), exploring the depths of knowledge-based progression systems in video games, being a case study for cozy post-apocalyptic environments, and delving into sound design in time manipulated settings and inducing (existential) fear.

top (left to right): Anja Lopatnova, Antonia Klar, Özenc Dinler, Mathias Achleitner, Conny Pleichl, Simon Saurer
bottom (left to right): Rui Kremsmayr, Selina Mensah, Kevin La, Male Kremsmayr, Viktoria Wereszczynska
In Austria, we've been physically attending big and small game festivals like the LEVEL UP Salzburg, or Austria's biggest two festivals the Esports Festival and Game City Vienna and have made connections with other local and international indie developers and content creators.
We've been finalists and been nominated for local student-game-dev-competitions including the SUBOTRON Live Pitch Event 2025 and the PGDA Talent Award 2025,, in which we the opportunity present and pitch our Pitch Deck and PR Factsheet to industry experts and get valuable feedback from them.
We are now moving to polishing and publishing our game in the near future. We are starting to market our game more actively and are planning on releasing our Steam Demo around Halloween season for the upcoming Steam Next Fest 2026 (October 19 - October 26).
Feel free to reach out and just chat with us! =) We’d love to hear about you, your questions and your ideas! <3
// rEach ouT! :)
Heyy! We're working on a demo for Steam Next Fest October 2026Feel free to reach out to us! c:
DM, Mail, Discord - whatever :3
We’d love to hear about you, your crazy ideas, dog, cat, games...! <3











